When the output is on, any pulses to the set line will be ignored. A pulse to the set line will power the latch which will maintain a powered output until a pulse detected on the reset line. Either of the other two sides can act as the reset line. The side with the redstone torch is the output. Once the device is triggered and the delay is counting down, changes to the delay time will not take effect until the currently triggered pulse is done.Ī Powered Latch has two inputs (a set and reset) and one output. Delay times can be set from 2-19 ticks, 1-59 seconds, and 1-30 minutes. The delay can be changed by placing the crosshairs over the center of the device and moving the scroll wheel on the mouse. Additional trigger signals will be ignored until after the pulse is complete. Regardless of the type of pulse selected, the device is triggered on the ascending edge of a redstone signal (off to on). Right-clicking the device toggles it between positive and negative pulse outputs. It can also be set to output a redstone signal by default and to emit a negative pulse after the time delay. After the descending edge trigger, the device will accept changes that shorten the pulse length but ignore changes that lengthen it.Ī Pulse Repeater is a redstone device that emits a pulse a set delay after receiving a trigger signal. The device will accept changes to the pulse length after the ascending edge trigger and before the descending edge trigger. Pulse lengths can be set from 2-19 ticks, 1-59 seconds, and 1-30 minutes. The pulse length can be changed by placing the crosshairs over the center of the device and moving the scroll wheel on the mouse. Once the device is triggered, additional signal pulses will be ignored until the active pulse is complete. The pulse length timer begins counting down only after the the device detects a descending edge (on to off) of the trigger signal. The pulse will remain on as long as the trigger signal is on. Regardless of which mode it is in, the device will begin outputting a pulse immediately after detecting the ascending edge (off to on) of a redstone signal. Right-clicking the device toggles it between modes. It can also be inverted to be normally on and emit a negative (power off) pulse. The output is normally off by default and emits a powered pulse when triggered. Right click to make it higher, shift right click to make it lower.Ī Pulse Extender is a redstone device that emits a variable length pulse immediately after receiving a trigger signal. Redstone Links can be remotely controlled using the Linked Controller added in Create 0.3.2.Įmits a redstone signal with an adjustable strength. Note that the Redstone Link seems to have a 'default state' of OFF, and any Redstone Links that are actively receiving when a world is saved will briefly pulse OFF when the world is loaded again this can cause unintended behaviors in contraptions that rely upon heavily active Links. The Redstone Link has a signal strength of a radius of 256 blocks, which does not require line-of-sight and thus can be placed underground, in a separate structure, etc. Assign an item or block to at least one of the two frequency slots, and the Redstone Link will only send or receive signals to or from Links with matching frequency slots. A Redstone Link in Receiving mode will show a signal dish on the antenna. To toggle the Redstone Link between Sending and Receiving a signal, hold Shift and right click it or right click with a Wrench. Receivers will output the strongest redstone strength received from sending links. Redstone links transfer redstone signals across long distances, keeping their redstone signal strength.
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